
Seriously, consider this game to be incompatible, I'm not kidding. You do not want this workaround unless you like running at 1.5 FPS or maybe much worse (and 10 seconds per frame before you turn down the graphics settings). However, in the meantime, there is a workaround. Or rather, I have it installed, but my graphics card doesn't support it. Mine says DX11! But I think that it's lying. Supposedly, you can run 'dxdiag' to see what DirectX version you have installed. Wait for information from Cyan about whether they can add support for DX10, it's up to them.

If you see this error, you should consider the game incompatible with your graphics card. Install the latest drivers for your graphics card, if it's remotely recent, but at this point DX11 has been out long enough that everyone should have drivers if they exist. Maybe there will be a patch to add shader files I hope so! Maybe not. Different error messages indicate different problems. Same with OpenGL, if you try and shove command-line flags onto it: no shader files, no work. pak file) but not for DX10, so it has no way to load them. Those shader files are present for DX11 (probably in the. Unreal Engine 4 detects which version your system supports, and tries to load version-specific shader files.

It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Target RHI.Īlternatively build and run the UNCOOKED version instead.Īs of, this means your system DOES NOT SUPPORT DIRECTX 11. No COOKED content was found This usually means you did not cook content for this build. Your application is built to load COOKED content. The global shader cache file 'C:/Program Files(x86)/steam/steamapps/common/Obduction/Engine/GlobalShaderCache-PCD3D_SM4.bin' is missing.
